Overview Items Monsters NPCs Quests Skills & Spells Maps

Quests 18

QuestTypeSummary
A Spark of Flame Event Myles taught you Srad Tut, the smallest of flames. Loose it once to feel the weave of magic.
Choose Your Path Event A guiding wisp senses you are ready to take up a calling.
Cured the Sick Child Normal Paulin's child lies ill in Loures. Five Sevti Blossoms will break the fever. Gather them and bring them to her.
Dust Storm Normal Wihelm's excavation is plagued by dust storms in the Beal na Carraige tower. Clear ten of them and report back.
Emerald Dawn Normal Berg would see the fallen order of the Emerald Knights restored. Recover their lost Insignia from the wilds of Shinewood Forest and bring it to him.
First Words Event A guiding spirit teaches a new Aisling to speak and shout, then points the way to the floppy hunt.
Flame Licked Normal A child in Piet was badly burned. Saskia, at the Piet Inn, is caring for her and needs an Ancusa ceir, the herbalist's burn salve, to soothe the wounds. Bring…
Node Needed Normal Appie researches the elements at the Piet Magic Shop. Bring him a Fior Sal, a droplet of water essence, for his studies.
Pests in the Enchanted Garden Normal Coibhi the druid needs help clearing the Enchanted Garden of overgrown pests. Thin them out and report back.
Pests in the Garden Normal Floppies are trampling Gerard's flowerbeds in the garden to the north. Clear a few out and report back to him.
The Forge at Tagor Normal Shay keeps the two-handed forge in Tagor. Bring him a two-handed Claidhmore and he will show a Warrior how to temper it keener.
The Garden's Remedies Normal Bertil will teach the herbalist's craft. Wear a Cloth Glove, carry Wine, and work the plants of the Enchanted Garden into a Hydele Deum, then bring it to him.
The Higgler's Trade Normal Cassidy the Mileth banker will teach a Rogue to higgle. Use the Higgle option at his bank to bargain a Wolf's Skin from him, then bring it back.
The Red Revival Potion Normal Devlin will teach a Priest to brew beothaich deum, the red potion that raises the newly dead. Brew one from 2 Cherry and 1 Grapes, then bring it to her.
The Research Tables Normal Dar, the Mileth Black Magic Master, will teach a Wizard to research. Choose Research at his tables and craft a Smokey Sphere from Blue Powder, then bring it to…
Vorlof's Training Normal Vorlof trains newcomers in the Mileth Training Room. Bring him a Dirk, Boots and a Wooden Shield, the gear of a fresh Aisling, and he will arm you with a…
Wolf of West Woodlands Normal Throttler has heard of a great wolf haunting the deep West Woodland. Hunt it down and bring him word.
Woodland Wolves Normal Wolves prowl the East Woodland, threatening travelers. Thin their numbers and report to the Beggar.