| A Spark of Flame |
Event |
Myles taught you Srad Tut, the smallest of flames. Loose it once to feel the weave of magic. |
| Choose Your Path |
Event |
A guiding wisp senses you are ready to take up a calling. |
| Cured the Sick Child |
Normal |
Paulin's child lies ill in Loures. Five Sevti Blossoms will break the fever. Gather them and bring them to her. |
| Dust Storm |
Normal |
Wihelm's excavation is plagued by dust storms in the Beal na Carraige tower. Clear ten of them and report back. |
| Emerald Dawn |
Normal |
Berg would see the fallen order of the Emerald Knights restored. Recover their lost Insignia from the wilds of Shinewood Forest and bring it to him. |
| First Words |
Event |
A guiding spirit teaches a new Aisling to speak and shout, then points the way to the floppy hunt. |
| Flame Licked |
Normal |
A child in Piet was badly burned. Saskia, at the Piet Inn, is caring for her and needs an Ancusa ceir, the herbalist's burn salve, to soothe the wounds. Bring… |
| Node Needed |
Normal |
Appie researches the elements at the Piet Magic Shop. Bring him a Fior Sal, a droplet of water essence, for his studies. |
| Pests in the Enchanted Garden |
Normal |
Coibhi the druid needs help clearing the Enchanted Garden of overgrown pests. Thin them out and report back. |
| Pests in the Garden |
Normal |
Floppies are trampling Gerard's flowerbeds in the garden to the north. Clear a few out and report back to him. |
| The Forge at Tagor |
Normal |
Shay keeps the two-handed forge in Tagor. Bring him a two-handed Claidhmore and he will show a Warrior how to temper it keener. |
| The Garden's Remedies |
Normal |
Bertil will teach the herbalist's craft. Wear a Cloth Glove, carry Wine, and work the plants of the Enchanted Garden into a Hydele Deum, then bring it to him. |
| The Higgler's Trade |
Normal |
Cassidy the Mileth banker will teach a Rogue to higgle. Use the Higgle option at his bank to bargain a Wolf's Skin from him, then bring it back. |
| The Red Revival Potion |
Normal |
Devlin will teach a Priest to brew beothaich deum, the red potion that raises the newly dead. Brew one from 2 Cherry and 1 Grapes, then bring it to her. |
| The Research Tables |
Normal |
Dar, the Mileth Black Magic Master, will teach a Wizard to research. Choose Research at his tables and craft a Smokey Sphere from Blue Powder, then bring it to… |
| Vorlof's Training |
Normal |
Vorlof trains newcomers in the Mileth Training Room. Bring him a Dirk, Boots and a Wooden Shield, the gear of a fresh Aisling, and he will arm you with a… |
| Wolf of West Woodlands |
Normal |
Throttler has heard of a great wolf haunting the deep West Woodland. Hunt it down and bring him word. |
| Woodland Wolves |
Normal |
Wolves prowl the East Woodland, threatening travelers. Thin their numbers and report to the Beggar. |