Overview Items Monsters NPCs Quests Skills & Spells Maps

Quests 29

QuestTypeSummary
A Bolt of Silk NormalRepeatable Torrance works cloth as well as plate at the Mileth armoury. Bring her spider silk from the crypt and she will pay for the bolt.
A Little Bit of That NormalRepeatable Cian the Mileth grocer is researching spoilage. Bring him something rotten from the crypt, a Rotten Apple will do.
A Nimble Trade NormalRepeatable Cassidy keeps a Rogue's counter at the Mileth bank. Bring her five wolf's teeth, hunt them, or higgle them from a trader, whichever suits a nimble hand.
A Spark of Flame Event Myles taught you Srad Tut, the smallest of flames. Loose it once to feel the weave of magic.
Choose Your Path Event A guiding wisp senses you are ready to take up a calling.
Cured the Sick Child Normal Paulin's child lies ill in Loures. Five Sevti Blossoms will break the fever. Gather them and bring them to her.
Dark Things NormalRepeatable Dar the Dark Wizard wants a natural artifact from the Mileth Crypt for his studies. Slay the crypt's spiders and bring him a Spider's Eye.
Dust Storm Normal Wihelm's excavation is plagued by dust storms in the Beal na Carraige tower. Clear ten of them and report back.
Elemental Studies NormalRepeatable Dar is charting the fire that sleeps inside a fior srad. Bring him two and he will pay for the study.
Emerald Dawn Normal Berg would see the fallen order of the Emerald Knights restored. Recover their lost Insignia from the wilds of Shinewood Forest and bring it to him.
First Words Event A guiding spirit teaches a new Aisling to speak and shout, then points the way to the floppy hunt.
Flame Licked Normal A child in Piet was badly burned. Saskia, at the Piet Inn, is caring for her and needs an Ancusa ceir, the herbalist's burn salve, to soothe the wounds. Bring…
Iron for the Forge NormalRepeatable Shay, the smithing master, needs raw dark iron for the great forge. Only the fat beasts of the deep carry ore that heavy. Bring two and he will pay well for…
Mother's Love NormalRepeatable A mother in the Mileth restaurant has a gravely ill child. An Aisling herbalist's Hydele Deum could restore her. Bring one to ease the child's suffering.
Node Needed Normal Appie researches the elements at the Piet Magic Shop. Bring him a Fior Sal, a droplet of water essence, for his studies.
On Honey NormalRepeatable Devlin the white magic master studies the workings of the hive. Kill wasps in the East Woodland and bring her a lump of Raw Wax.
Pests in the Enchanted Garden Normal Coibhi the druid needs help clearing the Enchanted Garden of overgrown pests. Thin them out and report back.
Pests in the Garden Normal Floppies are trampling Gerard's flowerbeds in the garden to the north. Clear a few out and report back to him.
Pirate Slayer NormalRepeatable Baldo wants Oren's pirates thinned out. Slay three in the Oren isles and return to claim the tally.
Spare a Stick NormalRepeatable Callough the weaponsmith will shape a newcomer a Stick and a Wooden Shield in exchange for six sturdy branches, and he will do it again whenever you bring…
The Forge at Tagor Normal Shay keeps the two-handed forge in Tagor. Bring him a two-handed Claidhmore and he will show a Warrior how to temper it keener.
The Garden's Remedies Normal Bertil will teach the herbalist's craft. Wear a Cloth Glove, carry Wine, and work the plants of the Enchanted Garden into a Hydele Deum, then bring it to him.
The Higgler's Trade Normal Cassidy the Mileth banker will teach a Rogue to higgle. Use the Higgle option at his bank to bargain a Wolf's Skin from him, then bring it back.
The Red Revival Potion Normal Devlin will teach a Priest to brew beothaich deum, the red potion that raises the newly dead. Brew one from 2 Cherry and 1 Grapes, then bring it to her.
The Research Tables Normal Dar, the Mileth Black Magic Master, will teach a Wizard to research. Choose Research at his tables and craft a Smokey Sphere from Blue Powder, then bring it to…
Vorlof's Training Normal Vorlof trains newcomers in the Mileth Training Room. Bring him a Dirk, Boots and a Wooden Shield, the gear of a fresh Aisling, and he will arm you with a…
Wolf of West Woodlands Normal Throttler has heard of a great wolf haunting the deep West Woodland. Hunt it down and bring him word.
Wolf Skins NormalRepeatable Throttler needs ten good wolf skins. Hunt the wolves of the woodlands, or, if you are a Rogue, higgle the skins straight from a trader.
Woodland Wolves Normal Wolves prowl the East Woodland, threatening travelers. Thin their numbers and report to the Beggar.